This is a new game mechanic introduced in version 2.
Villagers won't change jobs/Broken
When villagers get infected by zombies, they will now keep their original profession. Instead of becoming the regular "Steve" zombie villager, the infected villagers will have clothes and robes based on their original profession.
If that villager had a custom namethe zombie villager will also keep that name and become persistant will not despawn naturally. The same rule works for curing a zombie villager. After they get cured, the villager will have the same custom name and profession as the zombie clothes indicated.
The trades are not reset in Java unsure of Bedrock. In Java, if a villager has a certain profession, is zombified and then cured, he will keep all of his original trades.
If some of those trades have been maxed with the red X these trades will still be unavailable after the cycle. Villagers have 5 professions, indicated by their robes: Farmer, Librarian, Cleric, Blacksmith and Butcher. Some of those professions also have sub-types, called "careers" e. Fisherman, Armorer, Leatherworker, etc. When a villager is infected and become a zombie, only the profession is preserved, the career and the trades are lost.
That means a zombie villager blacksmith,after cured, can become either an armoruer, a tool mith or a weapon mith. The original vanilla zombie villager can still spawn naturally, but more rarely. If a vanilla zombie villager is cured, the new villager will get a random profession following the same rules as vanilla Minecraft. This was the feature that took the most time, but I really liked the result. This was the core feature of the 2.
How do I get another mending book from him? They do this twice each minecraft day, and each profession has a different block librarians use lecterns. So if you have a trading hall with villagers locked in cubicles you need to make sure they have the right worksite block, they can chose one from something like 50 blocks away maybe more but they have to get up close to use it.
Just testing. How odd, I haven't removed the lectern I placed for this villager to become a librarian. Guess this is some buggy mechanics problem. The reported distance at which a villager can claim a workstation [WS] is 48 blocks, however the distance needed before the villager will reliquish a WS claim and claim a different WS is reported as either 96 or blocks depending on source.
Breaking the WS wll also cause the villager to reliquish the claim, although some versions of 1. WS claims will only be made or reliquished or the absence of a broken WS recognized between and game ticks in each MC day.
Importantly, a villager with whom one has not traded at least once will lose profession if the claimed WS is broken and presumably if the claim is reliquished due to distance. This raises a question: If I have a villager who claimed a job site block, let's say a lectern, and I traded with him. He's now locked in the profession. What happens if I destroy the lectern and place a new one to which he binds.
Can I still trade the same thing with him or will he be out of trades forever? At least at present, once you've locked in the profession, the available trades will remain if the villager relinquishes the WS or it is broken. The trades will not, however, reset [ie refresh or unlock] until the villager claims and has access to another appropriate WS — which will allow the trades the same trades to refresh per the normal schedule.
There are houses on top of the mountain and halfway up that now appear deserted, the beds unused at night while groups of librarians loiter about and block doorways of houses at the foot of the mountain. This is a huge issue for me atm.
I've got new 1. They are stood one block away from their workstation hidden room below and otherwise are not within range of any other Points of interest. Yet they won't reset their trades. And to make it worse, the 'jobless cretin' was a new addition and despite placing a workstation for him, he won't accept the job.
Basically at this point, I can't Trade and I can give new villagers jobs. And it all started with 1. They have to actually be able to stand right next to their workstation to access it and reset their trades. Placing it behind a wall, under a floor, or above the ceiling where they can't get it doesn't work. You can, however, place it as PART of a wall. I can confirm it works with the bottom half of a wall, haven't tried it with the upper half of a 2-high wall yet or on 3-high walls.
I have very little personal experience with villagers using job site blocks but the Wiki is very clear. A villager can still "reach" it diagonally, even if he can't actually see or touch a face of the block. The distance from the position of the ex job site at which they lose their profession I haven't leveled up any villagers seems more like blocks.Villagers are humanoid, passive, non-playable characters NPCs that spawn and move around in villages and sometimes igloos.
Their texture changes when they get, lose or change their work areas or when they cross a border between two biomes. They can also trade with players. Unemployed villagers will wear the default clothing of the village's biome, without any additional work attire, and nitwits wear a green robe in the style of the village's biome.
All villagers have green eyes, distinctly long noses, and have their arms crossed over their chests. Almost all villagers have headwear of some kind, as well as patterned robes going down to above their feet. Villagers will spawn in their respective buildings depending on their profession. You can also trade with villagers using a unique system that allows you to 'rank up' individual villagers and unlock more of their items to exchange for.
Each villager with each role trades different things. Villagers are considered as one of the most intelligent of all peaceful mobs. However, there are some factors that they are unaware of or pay no attention to. Villagers realize the day-night cycle as well.
Villagers are not fond of waterand unlike the other peaceful mobs, they will immediately attempt to find a nearby escape route. Villagers will try to avoid zombies. If anything unintentionally attacks a villager, the harmed villager will be alarmed; however, nearby villagers won't react. Villagers spawn in either village which can be located only in the flattest or close to flat biomessuch as desert biomes, savannahsand plainsor in igloo basements.
When a villager notices a zombie, they immediately begin to run away from them. When it becomes night time, all villagers move in-doors to safety. When a player attacks a villager, they have steam coming from their heads, most-likely indicating anger or frustration.
I said this. Two days later, my computer's motherboard melted down and I had to get a new one with Windows 8. Irony in the first degree. Villager Requirements. Log in with your Curse username to vote in this poll. Do you like Blacksmith Requirements? Do you like Librarian Requirements? TL;DR: Villagers change jobs based on what you build in the village. It's simple to do and you can only get the higher up Villagers by building more expensive items. I was trying to think of a way that I could kill some of the Farmer villagers in my quiet little town in ways that would not make them angry with me and I began to wonder why villagers can't change jobs.
First things first, here are a few rules that must be met at all times in a village: They don't NEED to be added, but I think it is a good way for the Generic Villager the one with the green robe to be implemented.
I can change it to not need them or any other way people see fit. Just keep reading Only Generic Villagers or Villagers you have not traded with can choose a new job. Once you trade with them, they are locked into that job. Villagers will not change jobs if it would make their profession have less than the profession they are changing in to This is solely to prevent them from switching back and forth repeatedly and does not include default villagers as a profession.
They will only change jobs once every couple days. Generic Villager The Generic Villager is a simple, green robed creature. All child Villagers start as Generic Villagers and stay that way until adulthood, where they will pick jobs as needed. Butcher: 8 farm animals in the city limits.Do you already know how to change the Villager Profession in Minecraft?
If there is something weird and funny at the same time in Minecraft, those are the villagers, who have become so iconic since we could see them for the first time. Now you can even change the Villager Profession and that is precisely what we are going to tell you. How to change the Villager Profession in Minecraft. The first thing to do will be to review what Villager Profession is dedicated to although not all villagers have one.
You can identify your profession by the clothes you wear, also with the block that interacts or by the one under your feet.
Villagers are not changing professions after their career block has been destroyed
Destroy the block of the work site they are using to make the Minecraft villager leave their work, this will make the villager annoy you, but you will have to take advantage to place another work block within a neighborhood so that your villager has to find another and take the one you placed and get change the Villager Profession.
Blast furnace butcher. Cleric of the mapping table. Stone Mason of the lectern exclusive for Bedrock edition and Mason for Java. Cauldron librarian. We hope that with this guide you can change the Villager Profession in Minecraft and know how to take advantage of this advantage in order to have the Villager Profession you need.
Platform s :. Other Recent Articles.Set firework : 5 —6. Adult: Height: 1. Village Igloo basement When a zombie villager is cured. Villagers are passive mobs that inhabit villageswork at their professions, breed, and interact. Their outfit varies according to their occupation and biome. A player can trade with villagers, using emeralds as currency. Villagers can be found in villageswhich spawn in several biomes such as plainssnowy tundrassavannasdesertstaigasand snowy taigas.
A cleric villager and cleric zombie villager spawn locked up in the basements of igloosunder the carpet of the floor. In Bedrock Editionthe villager and zombie villager inside igloo basements have random professions instead of always being clerics. Villagers spawn if a player uses a splash potion of weakness on a zombie villager and then feeds it a regular golden apple. The zombie villager then shakes for 2—5 minutes.
During this time, its behavior is unchanged. After this, the zombie villager becomes a normal villager. The villager's biome and profession match that of the zombie villager, although the profession of a zombie villager is not visible in Bedrock Edition. Zombie villagers also spawn in zombie villages.
Illagers are hostile villager-like mobs which spawn in woodland mansions as well as pillager outpostsillager patrolsor raids. Illagers are considered to be outcasts from villages.
Villager just won’t change profession
In Bedrock Editionillagers attack snow golems but do not attack baby villagers, although baby villagers still flee from them. Witches are hostile villager-like mobs with black hats that spawn in the overworld according to the usual mob spawning rules. They can also spawn in swamp hutsor spawn when a villager gets struck by lightning. Witches may also spawn as a part of raids to heal the illagers. Wandering traders spawn randomly in close proximity to the player in both editions, or periodically in village gathering sites in Bedrock Edition.
Two trader llamas spawn leashed to the wandering trader. Players may use emeralds to buy items from wandering traders, but cannot trade items for emeralds. Wandering traders also drink a Potion of Invisibility at night.When you destroy a block that defines a Villager's profession, it is suppose to cause the Villager to lose their overlay until there is another career defining block present, in which the Villager will change jobs to match the block.
However, if you try to do this currently, the Villager will still remain as that profession, and will not change jobs. Despite the fact that the Villager is a Novice and hasn't been traded with, they will still not become unemployed. MC Villagers "work sites" don't update after creation, preventing trade refreshes.
MC Villagers don't lose their proffesion, when workplace is destroyed. MC Villagers won't change professions. MC Villagers stuck pathfinding to long destroyed bed. Log In. Type: Bug. Status: Resolved. Resolution: Fixed. Labels: None. Confirmation Status: Confirmed. Category: Village system. Issue Links. MC Villagers don't lose their proffesion, when workplace is destroyed Resolved. MC Villagers won't change professions Resolved. MC Villagers stuck pathfinding to long destroyed bed Resolved.
Assignee: Unassigned Reporter: Josh Hinners. Votes: 11 Vote for this issue Watchers: 11 Start watching this issue.